Online 3D Library

Library Makerspaces
by Theresa Willingham

Library Makerspaces: The Complete Guide is a comprehensive road map for libraries of any size, with any budget, seeking to redesign or repurpose space or to develop creative, hands-on maker-style programming. It features guidance on:/span

  • Holding stakeholder discovery sessions for community-driven space and program development
  • Evaluating existing library spaces for the most cost-effective and user-friendly facilities design and programming
  • Asset mapping for developing community partnerships
  • Best practices from different types of library makerspaces in the United States and internationally
  • Sample budgets, inventories, and space plans
  • Risk management considerations
  • Programming recommendations and resources for a range of patrons from youth to seniors and business to hobby groups
  • Funding and in-kind support
  • span
    This book will help librarians develop and implement makerspaces, write grant proposals to fund such spaces, and help frontline staff and administrators learn about the technologies and processes involved.


    Learning Three.js – the JavaScript 3D Library for WebGL – Second Edition
    by Jos Dirksen

    If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don’t need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

    Emerging Library Technologies
    by Ida Arlene Joiner

    Emerging Library Technologies, is written for librarians/information professionals, teachers, administrators, researchers, undergraduate/graduate students, and others who are interested in learning about some of the most popular emerging technologies in the media today such as artificial intelligence, robotics, drones, driverless vehicles, big data, virtual/augmented reality, 3D printing, and wearable technologies. This valuable resource shows how they can be used in libraries and resource centers, and how to get stakeholder buy in for implementing these technologies.

    • Covers innovative insights on how these emerging technologies can be used in all types libraries and resource centers.
    • Discusses how to get key stakeholders on board before implementing emerging technologies including a checklist to complete before presenting your technology proposal to senior management.
    • Brings unique perspective for assisting people who will be displaced by these emerging technologies.
    • Includes resources at the end of every chapter on keeping abreast and building expertise on the emerging technology topic.
    • Contains tips on how professionals can forge strategic relationships to collaborate on emerging technology projects such as preparing students for STEM and STEAM careers.
    • Poses engaging questions for further discussion after each chapter.
    • Includes comprehensive glossary at the end of each chapter.

    3D Modeling and Printing with Tinkercad
    by James Floyd Kelly

    The First Complete Guide to Tinkercad: 3D Modeling That’s Powerful, Friendly, & Free!

    Want to master 3D modeling and printing? Tinkercad is the perfect software for you: It’s friendly, web-based, and free. Even better, you don’t have to rely on Tinkercad’s technical documentation to use it. This easy, full-color guide is packed with photos and projects that bring 3D modeling to life!

    No 3D or CAD experience? No problem: Best-selling author James Floyd Kelly teaches you step-by-step through simple examples and hands-on activities.

    You’ll learn all the concepts and techniques you need…build your skills, comfort, and confidence…and create exciting projects that show off Tinkercad’s full power. Learning 3D with your kids? You’ll even find projects you can work on together!

    • Quickly master the basic 3D concepts you need to understand
    • Navigate Tinkercad’s Dashboard and tool set
    • Create your first 3D model and control its properties
    • Save time by incorporating publicly available elements
    • Import hand sketches or SVG graphics into your models
    • Use the Shape Generator to create custom shapes
    • Add raised text and other embellishments
    • Assemble multiple pieces into a more sophisticated model
    • Make realistic prototypes
    • Output molds for creating items from soft materials
    • Transform models into STL files for printing
    • Get great results from an online 3D printing service
    • Move your 3D objects into the Minecraft virtual world
    • Find answers to your most important Tinkercad questions
    • Discover tools for tasks Tinkercad can’t handle
    • Learn from others! Explore projects at Thingiverse and the Gallery

    Proceedings of the 2012 International Conference on Information Technology and Software Engineering
    by Wei Lu, Guoqiang Cai, Weibin Liu, Weiwei Xing

    Proceedings of the 2012 International Conference on Information Technology and Software Engineering presents selected articles from this major event, which was held in Beijing, December 8-10, 2012. This book presents the latest research trends, methods and experimental results in the fields of information technology and software engineering, covering various state-of-the-art research theories and approaches. The subjects range from intelligent computing to information processing, software engineering, Web, unified modeling language (UML), multimedia, communication technologies, system identification, graphics and visualizing, etc.

    The proceedings provide a major interdisciplinary forum for researchers and engineers to present the most innovative studies and advances, which can serve as an excellent reference work for researchers and graduate students working on information technology and software engineering.

    Prof. Wei Lu, Dr. Guoqiang Cai, Prof. Weibin Liu and Dr. Weiwei Xing all work at Beijing Jiaotong University.


    Game Developer’s Marketplace
    by Ben Sawyer, Alex Dunne, Tor Berg

    This hands-on “Marketplace” guide is packed with insider tips, techniques, resources, and time-proven advice from industry experts. Key topics featured include how to find jobs in the interactive gaming field, how to start your own game company, how to protect your ideas and creative properties, how to find talented people to work on your creations, how to design killer games, how to negotiate contracts that work, and much more. Cover Title

    Google SketchUp and SketchUp Pro 7 Bible
    by Kelly L. Murdock

    Google SketchUp & SketchUp Pro Bible will target design professionals who are increasingly turning to SketchUp and SketchUp Pro to easily create professional quality designs and design presentations. This book will cover creating 2D and 3D designs, exporting models to Google Earth, and using LayOut to create professional quality design presentations. Offering everything that a professional or hobbyist needs to know, Google SketchUp and SketchUp Pro Bible will include tips and tricks to make using this software easy and efficient.

    Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


    3D Printing in Medical Libraries
    by Jennifer Herron

    Supporting tomorrow’s doctors involves preparing them for the technologies that will be available to them. 3D printing is one such technology that is becoming more abundant in health care settings and is similarly a technology libraries are embracing as a new service offering for their communities.

    3D Printing in Medical Libraries: A Crash Course in Supporting Innovation in Health Care will provide librarians interested in starting or enhancing a 3D printing service an overview of 3D printing, highlight legal concerns, discuss 3D printing in libraries through a literature review, review survey results on 3D printing services in health sciences and medical libraries, and offer case studies of health sciences and medical libraries currently 3D printing. Additionally, resources for finding medically related models for printing and tips of how to search for models online is also provided, along with resources for creating 3D models from DICOM. Common print problems and troubleshooting tips are also highlighted and lastly, marketing and outreach opportunities are discussed.

    Herron presents the nitty-gritty of 3D printing without getting too technical, and a wealth of recommended resources is provided to support librarians wishing to delve further into 3D printing. Design thinking and the Maker Movement is also discussed to promote a holistic service offering that supports users not only with the service but the skills to best use the service. Readers will finish the book with a better sense of direction for 3D printing in health sciences and medical libraries and have a guide to establishing or enhancing a 3D printing in their library.

    This book appeals to health sciences libraries and librarians looking to start a 3D printing service or understand the 3D printing space as it relates to medical education, practice, and research. It serves as:

    • a field guide for starting a new library service
    • a primer for meeting the information needs of medical faculty, staff, and students
    • a useful reference for a deep dive into this space by librarians who are already actively carrying out some of the kinds of work described herein

    Mastering 3D Printing in the Classroom, Library, and Lab
    by Joan Horvath, Rich Cameron

    Learn how to manage and integrate the technology of 3D printers in the classroom, library, and lab. With this book, the authors give practical, lessons-learned advice about the nuts and bolts of what happens when you mix 3D printers, teachers, students, and the general public in environments ranging from K-12 and university classrooms to libraries, museums, and after-school community programs.
    Take your existing programs to the next level with Mastering 3D Printing in the Classroom, Library, and Lab. Organized in a way that is readable and easy to understand, this book is your guide to the many technology options available now in both software and hardware, as well as a compendium of practical use cases and a discussion of how to create experiences that will align with curriculum standards.
    You’ll examine the whole range of working with a 3D printer, from purchase decision to curriculum design. Finally this book points you forward to the digital-fabrication future current students will face, discussing how key skills can be taught as cost-effectively as possible.
    What You’ll Learn

    • Discover what is really involved with using a 3D printer in a classroom, library, lab, or public space
    • Review use cases of 3D printers designed to enhance student learning and to make practical parts, from elementary school through university research lab
    • Look at career-planning directions in the emerging digital fabrication arena
    • Work with updated tools, hardware, and software for 3D printing

    Who This Book Is For

    Educators of all levels, both formal (classroom) and informal (after-school programs, libraries, museums).


    The Scottish Web Directory
    by Clive Zietman

    `The definitive guide to Scottish websites.`

    Scotland`s New Homebuyer

    This comprehensive and easy-to-use directory provides a one-stop guide to essential addresses on the Internet from a Scottish perspective. The Scottish Web Directory, offers a selection of over 10,000 official sites, top ‘household names’ and sites of interest to Scottish families, business users, and anyone interested in Scotland

    Conveniently classified by category, the directory enables both begineers and experienced users alike to find elusive web addresses with ease, saving hours of fruitless searching and surfing on the Internet.

    Categories include:

    Arts & Entertainment

    Business

    Children

    Education, Training & Research

    Food & Drink

    Government

    Hobbies & Leisure

    Living

    Museums, Libraries & Information

    Personal Finance

    Shopping

    Sport

    Technology

    Travel



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